Klavarskribo progress and another video

Over Christmas break, I got inspired to work on the Klavarskribo game some more. The video below shows the color coding I mentioned in my last post. When a currently-played piano key overlaps with a supposed-to-be-played piano key, the note is green for the duration that it’s supposed to be played. If you play a wrong note or if you hold the note for longer than it’s supposed to be played, it will be red. Any supposed-to-be-played notes that you don’t play will simply be black, until you hit them and then they’ll turn green. So the object of the game, at least as currently realized, is to make things as green as possible.

You’ll notice that the notes rising on the screen (which include an ascending chromatic scale and some random chords) have nothing to do with the live MIDI input. It’s as if the user is ignoring the notes on the screen and instead playing a Chopin waltz. So you end up seeing mostly red notes with a couple of green notes where the two happen to line up. That’s because I don’t yet have an actual MIDI keyboard hooked up. I’m waiting for a MIDI-to-USB adapter to come in the mail on Monday…

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