Code as means to end—what a concept

I don’t have much to update tonight about my Klavarskribo game progress. I’m currently trying to find a free Java profiler that will help me isolate whatever code inefficiencies are causing the slight delay between pressed piano keys and visible feedback on the screen. Yes, I’m using Java for this project. Java wasn’t my first choice, but since I have some experience with it and since it has built-in MIDI support and books about game development with starter code to work from, I found that it was my fastest way to get started. Before that, I was contemplating using languages that I’d rather learn more about, like Haskell and Q. But for me right now, the elegance of those languages would be distracting. My current focus is on getting the thing to work, not writing beautiful code. I’m not sure if you could call what I have “working” yet, but I have definitely written–rather, splatted–plenty of non-beautiful code onto the screen already. So I’m right on track.

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